Deloitte adds Digital Identities to their the Top 10 Technology Trends for 2012

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Image source http://indigo-moogle.deviantart.com/art/Digital-Identity-127846683

Deloitte’s pick: rather a narrow definition by using ID for authentication is only one aspect of Digital Identity…..

(Re)Emerging Enablers:

  • Geo-spatial Visualization: Within the world of visualization, geospatial takes advantage of an explosion of geographical, location-aware data. Sources feeding this growth include new semi-structured data from mobile devices, geo-tagging of existing enterprise structured data and tapping into new streams of location-aware unstructured data.
  • Digital Identities: The digital expression of identity is growing more complex every day. Digital identities should be unique, verifiable, able to be federated and non-repudiable. As individuals take a more active hand in managing their own digital identities, organizations are attempting to create single digital identities that retain the appropriate context across the range of credentials that an individual carries. Digital persona protection is becoming a strong area of cyber focus.
  • Data Goes to Work: Organizations are finding ways to turn the explosion in size, volume and complexity of data into insight and value. This is occurring across structured and unstructured content from internal and external sources. This is expected to complement but not replace long-standing information management programs and investments in data warehouses, business intelligence suites, reporting platforms and relational database experience.
  • Measured Innovation: CIOs can help facilitate the discovery of the next wave of true disruption--and continuously improve the business of IT and the business of the business. Measured innovation offers an approach to managing both disciplines by providing a pragmatic way to identify, evaluate and launch potential innovations with a focus on aligning opportunities to areas that can fuel disruption and create measurable, attributable value.
  • Outside-in Architecture: Flexibility in operating and business models is proving more important. As a result, need to share is colliding with need to know and shifting solution architectures away from a siloed, enterprise-out design pattern and into an outside-in approach to delivering business through rapidly evolving ecosystems.

Disruptive Deployments:

  • Social Business: The emergence of boomers as digital natives and the rise of social media in daily life have paved the way for social business in the enterprise. This is leading organizations to apply social technologies on social networks, amplified by social media, to fundamentally reshape how business gets done. Some of the initial successful use cases are consumer-centric, but business value is available – and should be realized – across the enterprise.
  • Hyper-hybrid Cloud: Cloud-based and cloud-aware integration offerings are expected to continue to evolve, and many organizations face a hybrid reality with a mix of on-premise solutions and multiple cloud offerings. The challenge becomes integration, identity management and data translation between the core and multitenant public cloud offerings, and offering lightweight orchestration for processes traversing enterprise and cloud assets.
  • Enterprise Mobility Unleashed: Mobility is helping many organizations rethink their business models. Consumer-facing mobile applications are only the beginning. With the explosion of mobile use cases, organizations should make sure solutions are enterprise class – secure, reliable, maintainable and integrated to critical back-office systems and data.
  • Gamification: Serious gaming simulations and game mechanics such as leaderboards, achievements and skill-based learning are becoming embedded in day-to-day business processes, driving adoption, performance and engagement.
  • User Empowerment: User engagement remains a key doctrine for enterprise IT with consumerization setting expectations for solutions built from the user-down, not the system-up. Compounding the need, IT is becoming increasingly democratized, with empowered end-users able to directly source solutions from the cloud or app stores – on a mobile device and increasingly on the desktop.

Source : http://www.deloitte.com/view/en_US/us/press/Press-Releases/806b17a15fc14310VgnVCM3000001c56f00aRCRD.htm

Stats on How the US is watching and the migration to mobile and multi-tasking

Nielsen's  2011 State of USA Media: Consumer Usage Report 

Why interesting - Who controls who in a multi-screen world?

Now that we have (probably!) arrived in a multi-screen world  with TV, Mobile, Tablet, PC, notebook and screens in the home, car, elevator and plane there are new issues we face:

  • Who has our attention and for how long? 
  • What screen is prime and what is the slave?
  • Are all screens just companions?
  • Who wants control you and you experience?
  • Should control be from your device or in the cloud?

The debate is now who wants to control you, where they can exercise control from and what does the business model look like?

(download)

Teens, Kindness and Cruelty on Social Network sites : report

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Pew Report download http://pewinternet.org/~/media//Files/Reports/2011/PIP_Teens_Kindness_Cruelty_SNS_Report_Nov_2011_FINAL_110711.pdf

Comment : This is a US report but based on work I have seen from the EU - I would say that there is a high degree of alignment - I still worry that we believe we can teach the screenagers where in fact they are teaching us.  We are observing and they are changing faster than we can monitor.....

The majority of social media-using teens say their peers are mostly kind to one another on social network sites.

Their views are less positive than those of social media-using adults.  Most American teens who use social media say that in their experience, people their age are mostly kind

to one another on social network sites. Overall, 69% of social media-using teens think that peers are mostly kind to each other on social network sites. Another 20% say that peers are mostly unkind, while 11% volunteered that “it depends.” At the same time, in a similar question asked of adults 18 and older, 85% of social media-using adults reported that people are mostly kind to one another on social networksites, while just 5% felt that people are mostly unkind.

88% of social media-using teens have witnessed other people be mean or cruel on social network sites

15% of social media-using teens say they have been the target of online meanness

More teens report positive personal outcomes than negative ones from interactions on social network sites: 78% report at least one good outcome and 41% report at least one negative outcome

19% of teens have been bullied online, by text, or by phone.

How do people respond to mean behavior online?

Teens say they most often see people ignoring cruelty, but a substantial number have witnessed others standing up for victims.

A majority of teens say their own reaction has been to ignore mean behavior when they see it on social media.

Two-thirds of teens who have witnessed online cruelty have also witnessed others joining in – and 21% say they have also joined in the harassment

Teens rely most heavily on parents and peers for advice about online behavior and coping with challenging experiences

Most of these exchanges happening on social network sites are not taking place in full public view, as the majority of teens take various steps to manage their privacy online

55% of all online teens say they have decided not to post content that might reflect poorly on them in the future.

A notable number of teens also engage in online practices that may have the potential to compromise their safety online

Most parents of teens talk with their child or use non-technical measures to manage their teens’ online experiences

39% of all parents of teens have connected to their child on a social network site, but that does not necessarily prevent online trouble for the teen.

The Blessing And Curse Of Being A Millennial

You heard constantly about the millennial generation--that they're tech-savvy, and different from everyone that came before. It's not just hype, or vanity on the part of the youngsters: People who are 18-29 right now have markedly different attitudes, beliefs, and mores than any generation preceding them.

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More on their lifestyle, education and work are here

What Google discovered about us in 2011

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Google has unique insight into the spirit of the times from a good % of the world. Trending Google searches of the year are a glimpse into what's we have been draw towards by “traditional media” and amplified by digital.  For the past 10 years, Google has published a year-end Zeitgeist report on the major search trends around the world.

Whilst the number one trending search was Rebecca Black (fully digital not traditional push) this years site is dynamic, detailed and easy to explore. Drilling down by region reveals some timely insights into what interested the wired world in 2011.

Your digital footprint is part of this data……

The Business Of Illegal Data: Innovation From The Criminal Underground who want your data @futurecrimes

Introducing the idea of CaaS “Crime as a Service”

Why rob a bank “that is where the money is”

Why worry about Big Data “that is where the value is”

Marc Goodman is a global thinker, writer and consultant focused on the profound change technology is having on crime security, business and international affairs. Over the past 20 years, he has built his expertise in cyber crime, cyber terrorism and critical infrastructure protection working with organizations such as INTERPOL, the United Nations and NATO. Marc frequently consults with global policy makers, security executives and industry leaders on technology-related security threats and has operated in nearly seventy countries around the world.

From Strata Summit http://strataconf.com/summit2011/public/schedule/detail/20975

presentations from Location and cyber privacy in the digital age

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A Fine Balance 201: Location and Cyber Privacy in the Digital Age, that was held on 12th December 2011
They have now put the presentations from the event onto _Connect, and they are available here.

Keynote 1:

Location and cyber privacy in the digital age

Jonathan Bamford - ICO

Keynote 2: 'Every Step You Take': Geo Apps in the Business World

Richard Hollis - ISACA

Brokering as a solution to location privacy

Jonathan Raper - Placr

Rethinking location - designing for privacy and trust

Patrick Walshe - GSMA

A Framework for Data Protection

Clive Blackwell - Oxford Brookes University

Location Data

Stewart Room - Field Fisher Waterhouse

Safeguarding children's privacy in social media

Chris Atkinson - UK Council for Child Internet Safety

The Digital Society

Dave Coplin - Microsoft

Who Knows What You Did Last Summer? An overview of mobile privacy research

Blaine Price - Open University

'Stop Stalking Me': Re-defining privacy in a location aware age

Tom Ilube - Callcredit

Growing Up Policed - The MyDigitalFootprint.ORG Project via @gdonovan

Presentation by Gregory Donovan given at “Growing Up Policed: Surveilling Racialized Sexualities” Mini-Conference (New York & Oregon) opencuny.org/growinguppoliced

As producers of their own social network, members of the Youth Design and Research Collective experience how they are participants in cyberspace and thus co-constructors of their own digital footprints. This presentation will address how such consciousness reframes informational capitalism and encourages young people to see themselves as self-possessed social actors, while also providing a framework for youth to address their own concerns with privacy, property, and security in the cyberspace.

Gregory T. Donovan is a Ph.D. candidate in Environmental Psychology. His research focuses on the political ecology of informational capitalism and operates at the intersection of Urban Studies, Youth Studies, and Internet Studies. His dissertation, MyDigitalFootprint.org / http://vimeo.com/mydf, is a participatory action research project with New York City youth that explores the everyday experiences of youth developing within proprietary digital environments. ost